from ..campaign_war_archives.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids

from .d1 import Config as ConfigBase

MAP = CampaignMap('D3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
    ++ -- -- ME -- -- ME -- -- ++
    -- -- ++ -- MB MB -- ++ -- --
    ++ -- -- ME -- -- ME -- -- ++
    -- ++ ++ ME -- -- ME ++ ++ --
    ++ ++ MS -- __ __ -- MS ++ ++
    ++ ME -- -- ++ ++ -- -- ME ++
    -- ME -- Me ++ ++ Me -- ME --
    ++ ++ -- -- Me Me -- -- ++ ++
    -- ++ MS -- -- -- -- MS ++ --
    -- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 4, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 1, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1},
    {'battle': 5, 'enemy': 1},
    {'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2},
    {'battle': 5, 'enemy': 1},
    {'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
    = MAP.flatten()


class Config(ConfigBase):
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['BBpurple', 'CVpurple', 'Intruder']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    # ===== End of generated config =====

    MAP_SWIPE_MULTIPLY = (0.946, 0.963)
    MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
    MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
    MAP_ENEMY_GENRE_DETECTION_SCALING = {
        'BBpurple': 1.111,
        'CVpurple': 1.111,
    }
    MAP_ENEMY_TEMPLATE = ['MainPurple', 'CarrierPurple']


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.fleet_2_protect():
            return True

        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
            return True

        return self.battle_default()

    def battle_5(self):
        if self.fleet_2_protect():
            return True

        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(1,)):
            return True
        if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
            return True
        if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
            return True

        return self.battle_default()

    def battle_6(self):
        return self.fleet_boss.clear_boss()
